﻿using UnityEngine;
using System.Collections;
using UnityEditor;
namespace Client.AssetBundle
{ 
    public class BuildUtils {

	
    }


    public class Platform
    {
        public static string GetPlatformFolder(BuildTarget target)
        {
            switch (target)
            {
                case BuildTarget.Android:
                    return "Android";
                case BuildTarget.iOS:
                    return "IOS";
                case BuildTarget.WebPlayer:
                    return "WebPlayer";
                case BuildTarget.StandaloneWindows:
                case BuildTarget.StandaloneWindows64:
                    return "Windows";
                case BuildTarget.StandaloneOSXIntel:
                case BuildTarget.StandaloneOSXIntel64:
                case BuildTarget.StandaloneOSXUniversal:
                    return "OSX";
                default:
                    return null;
            }
        }
    }
}